
A fast, chaotic card game set in the ruins of Vask—where power is everything and every play can shift the balance.
The gist
- 80 unique cards split across 11 groups—some regular, some diabolical, and some that can scorch the earth.
- Play 1v1 or 2v2. Use cards and zone placement to build, steal, or eliminate power.
- The game ends when no legal plays remain; the side with the highest power wins (ties stand).
Turn types
Choose either a Usual Turn (play a card, use abilities) or—if allowed—a high‑risk Contract Turn.
Choose either a Usual Turn (play a card, use abilities) or—if allowed—a high‑risk Contract Turn.
Three zones per side
Vask Tower • The Gang Hideout • Havenvale Campus. Slots and links matter for abilities.
Vask Tower • The Gang Hideout • Havenvale Campus. Slots and links matter for abilities.
About the world
After an apex virus, the Vantheon falls. Factions fight for control while Deathrender and Razor clash.
Got questions?
Searchable FAQ covering components, setup, turns, contracts, and endgame.